The game ships with three maps for this co-op, with a fourth available to anyone who bought a special edition or the Season Pass. The zombie co-op mode was essentially an Easter egg when it first debuted in COD: World at War, but it's treated as a third pillar of Black Ops 2. It's weird that the most popular and well-made part of the game didn't receive most of the development team's attention, but nonetheless BO2 has the most extensive multiplayer offering of any game in the series. Newbies can learn the ropes and earn some XP in "Combat Training" playlists that pit them against bots. The inventive "Wager Match" modes from the first Black Ops return as "Party Games." Modern Warfare 3's frantic "Kill Confirmed" was also included. The fact that Treyarch hasn't reinvented the wheel isn't a reason to crap on the multiplayer, though. The new game mode, Hardpoint, is just "King of the Hill." The new eSports features like ladder matches and live streaming are welcome changes but will only be utilized by a minority of players. The XP-driven progression system returns, but the new "Pick 10" setup allows you to vary the amount of perks, weapons, and attachments you have. It's still the fast-paced, close quarters combat you're used to, except with a few futuristic gadgets thrown in. I'm curious to see what Treyarch will do with this idea in the future, though.Ĭompetitive multiplayer has always been the strong point of the series, and that hasn't changed with Black Ops 2. The missions are ultimately just another test of your shooter abilities. Furthermore, you'll find yourself doing most of the leg-work in a given mission because your A.I. However, you can beat most missions easily by clumping all of your forces on one objective at a time. Presumably the aim is to test players' strategy and shooter skills. I call Strike Force an "experiment" because it doesn't feel fully developed yet. The outcome of these objective-based missions, naturally, can affect the ending of the campaign as well. They can also take direct control of any unit. Players direct friendly forces in battle from a drone flying above the battlefield. forces fighting across the globe against the Chinese. In new Strike Force missions, players take on the role of U.S. In these instances, the team that deals more damage to the mini boss could be rewarded while the other team suffers some kind of punishment.The campaign does feature an interesting experiment by Treyarch, though. While leaderboards are one way to honor this tactic, it could inspire a mechanic where players are forced to work together to briefly take on certain mini bosses. Treyarch could also take into account the way that players used to team up, ignoring the PvP aspect of the mode and working together as a group of eight to instead reach high rounds. Eliminated players could even come back as Zombies through Turned-like mechanics, giving them something to do instead of spectating. Another neat mechanic could see players paying to close barriers, trapping their enemies in rooms if they do not have enough money or blocking themselves inside so Zombie Flesh is ineffective. Perhaps gamers could purchase buffs for their allies or debuffs for the enemy team, making their allies more durable and their foes’ weapons weaker. Alongside more maps - sectioning off areas from Outbreak zones could work wonders - Grief should feature more ways to mess with enemy players than just Zombie Flesh. If it were to do so, though, it should give the mode some proper attention to add depth and mechanics. With Call of Duty 2024, Treyarch could please many old school CoD Zombies fans by reviving Grief. It never received significant gameplay additions beyond Zombie Flesh, and a lack of Call of Duty Zombies maps featuring Grief support meant that players eventually grew tired of TranZit’s Farm and Town, Mob of the Dead’s Prison Block, and Buried’s Borough. Unfortunately, while a good concept, Grief lacked proper support. Other tricks saw players trapping each other in corners, sacrificing themselves if they had a teammate alive who they could trust to finish the round and earn them the win. Grief was so fun because of the strategies players would come up with, like throwing meat on downed players so that they could not be revived. When thrown at an enemy, all the Zombies in the area would target them, adding a game changing tool for players to use. A special piece of equipment was featured in Black Ops 2’s version of Grief called Zombie Flesh, and it essentially served as a lure for the undead. Two teams of four fight to be the last survivors of the match, with perk options limited so that games do not go on for too long and the playing field is even. For Call of Duty Zombies fans that are unfamiliar with Grief, the mode is relatively simple.
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